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Karune为新截图虫族单位和画面改变作出解释

本主题由 星际十年 于 2007-12-14 09:20 推荐主题

Karune为新截图虫族单位和画面改变作出解释

Karune has answered a couple questions on the Baneling, bringing us that much closer to understanding this deadly new Zerg unit.
If you are referring to the blobs of green in the first screenshot, those are the exploded corpses of the Banelings. Those creatures are currently quite the melee killers in StarCraft II.





Original thread here.

In another thread, one battlenet forumer discussed why a 'Baneling Drop' could be very devastating. Here's what Karune replied:

You are absolutely correct, this is one of the best economy raiding strategies at the moment for Zerg. If you can get some Banelings into the enemy's peon line, you can significantly stifle their economy, as well as force them into a defensive minded mentality. Nonetheless, there are counters to this, such as if you are playing Terrans, you can upgrade your Command Center to a Planetary Fortress, thus defending your economy from light raids. Luckily, those Banelings have very little hit points, and are easy to kill with ranged weapons.
You know, despite hating them initially, I've actually warmed up to Banelings pretty quickly :P. I've always thought of Zerg as 'frail, but deadly if they can get into melee range', and Banelings certainly fit that bill :]. Plus, they're technically a melee unit, so between them, the Zergling, and the Ultralisk, we could be seeing three feared melee units for Zerg in SC2, which makes me a happy chappy as I'm a big fan of that

Original thread here.

Another forumer asked if the Baneling's attack damaged friendly units. Here's what Karune had to say:
Currently, the Banelings' attack does not harm friendly units, adding to their deadliness. This of course may be subject to change in the future to maintain balance.
I hope that lack of friendly fire with Banelings makes its way into the final version of the game

Original thread here.

Finally, in response to large amounts of fan disapproval with the 'overly colourful' look of SC2, Karune said:
I think you can expect changes. How much and how huge those changes are will be a matter of opinion. The team has heard some feedback from the community that is concerned that the look of SC2 is too "colorful" and that more "realistic" color choices would be more in keeping with the original StarCraft. We saw a lot of these types of posts early on after we made the announcement. I just spoke to Sam Didier (our Art Director) about this issue and he tells me that in order to make the units read well we have added A LOT of team color which really blows the units out and makes them look super-colored especially with the brighter colors (red, blue). The art team plans to take one or more passes over all the units in the game to try to balance out team color so it still works for game play but looks less bright and more in keeping with the original StarCraft. Changes to the over-all look to the game are always an option and the team is always tuning and trying to balance out the look of the game.
I currently love the way SC2 looks at the moment, so I'm scared it'll look worse if they change its look. That said, who knows? It might look even better, but I really like the way it looks right now :

Original thread here.


翻译提供: star_dance

Karune回答了包括毒蛉在内的一些问题,使我们对这个强悍的Zerg新单位有了进一步的了解.

引用:
你所提到的那些在截图中的绿色斑迹,就是毒蛉已经分解的尸体.毒蛉目前在StarCraftII中是攻击方式是近程攻击.


在其它帖子中,BN水友曾讨论了"毒蛉的偷袭是毁灭性的"这一话题.这里Karune作了回复:

引用:
你们是正确的,这是Zerg一个强大又廉价的偷袭战略.如果您能让一个毒蛉进入敌人的矿区,就可以极大的抑止对手的经济,并且迫使对手对之进行防御.当然也有对策,比如如果使用Terran,你可以将指挥中心升级成为星际堡垒,可以很大程度的保护基地安全.幸运的是,那些毒蛉的攻击范围并不大,并且容易被消灭.


我们知道,毒蛉在初期威胁巨大,因为它们孵化速度很快.我总是认为zerg有一些弱,它们是近战单位,但是却很便宜.另外,它还是一个战术性的近战单位,毒蛉会夹杂在巨兽和小狗中间,SC2中我们将能看到三个令人恐惧的近战单位在游戏后期同时出现.这令我很愉快,因为我是它们的大Fans.

其它的网友还问了毒蛉是否会攻击到友军单位.Karune说:
引用:
目前毒蛉不会伤害友军单位,以增加它们的威力.当然为了保持平衡也许会有所改变.

我希望在最终版本里也是如此.
最后,关于很多fans十分不赞成的SC2目前过分鲜艳的画面,Karune说:
引用:
我认为你们可以期待它的改变.怎样改变和改变多少将是一个很大的问题.制作团队听到了来自暴雪社区的很多反馈,SC2的画面看起来过于鲜艳,玩家们需要更加现实主义的色彩来保持原版星际的经典风格.在Demo之后我们看到了很多这样的帖子.我和山姆・迪德(Sam Didier,艺术指导)探讨了这个问题,他说为了使单位更易于辨认,我们给它们添加了鲜艳,特殊的队伍颜色,比如红色和蓝色.艺术团队计划使用更多的方式来使单位易于辨认,并且不影响可玩性,让色彩的感觉更接近原版星际.团队其实一直在尝试和调整游戏画面的视觉感受.

其实我喜欢SC2现在的样子,所以我担心以后会改得更糟.谁知道呢?也许会更好,但是我确实喜欢SC2现在的样子.

作者:星际十年@SC2c.com , 转载请注明星际争霸2中文论坛.
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忙自己的事。。。

星际十年 再续辉煌

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回复 #2 的帖子

万恶的翻译软件~~~~您这翻译真搞笑啊
reapers move it! slaughter em boys!

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那个自爆的是zergling 就是小狗
可以变成自爆滴 第一次出的视频就有看了..

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这这...翻译根本就是机械化...没什么意义~

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Karune回答了包括毒蛉在内的一些问题,使我们对这个强悍的Zerg新单位有了进一步的了解.

你所提到的那些在截图中的绿色斑迹,就是毒蛉已经分解的尸体.毒蛉目前在StarCraftII中是攻击方式是近程攻击.

在其它帖子中,BN水友曾讨论了"毒蛉的偷袭是毁灭性的"这一话题.这里Karune作了回复:

你们是正确的,这是Zerg一个强大又廉价的偷袭战略.如果您能让一个毒蛉进入敌人的矿区,就可以极大的抑止对手的经济,并且迫使对手对之进行防御.当然也有对策,比如如果使用Terran,你可以将指挥中心升级成为星际堡垒,可以很大程度的保护基地安全.幸运的是,那些毒蛉的攻击范围并不大,并且容易被消灭.

我们知道,毒蛉在初期威胁巨大,因为它们孵化速度很快.我总是认为zerg有一些弱,它们是近战单位,但是却很便宜.另外,它还是一个战术性的近战单位,毒蛉会夹杂在巨兽和小狗中间,SC2中我们将能看到三个令人恐惧的近战单位在游戏后期同时出现.这令我很愉快,因为我是它们的大Fans.

其它的网友还问了毒蛉是否会攻击到友军单位.Karune说:

目前毒蛉不会伤害友军单位,以增加它们的威力.当然为了保持平衡也许会有所改变.

我希望在最终版本里也是如此.

最后,关于很多fans十分不赞成的SC2目前过分鲜艳的画面,Karune说:

我认为你们可以期待它的改变.怎样改变和改变多少将是一个很大的问题.制作团队听到了来自暴雪社区的很多反馈,SC2的画面看起来过于鲜艳,玩家们需要更加现实主义的色彩来保持原版星际的经典风格.在Demo之后我们看到了很多这样的帖子.我和山姆・迪德(Sam Didier,艺术指导)探讨了这个问题,他说为了使单位更易于辨认,我们给它们添加了鲜艳,特殊的队伍颜色,比如红色和蓝色.艺术团队计划使用更多的方式来使单位易于辨认,并且不影响可玩性,让色彩的感觉更接近原版星际.团队其实一直在尝试和调整游戏画面的视觉感受.

其实我喜欢SC2现在的样子,所以我担心以后会改得更糟.谁知道呢?也许会更好,但是我确实喜欢SC2现在的样子.

[ 本帖最后由 star_dance 于 2007-11-28 10:50 编辑 ]
本帖最近评分记录
星际的故事,还将继续下去.

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总感觉..说了等于没说....但是还是有点小作用....毕竟是Z的消息吗~哈哈

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:kiss: 期待大象和刀锋皇后!!!!!:L

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fdsfdsafsadfsadfjsadklfjklsafjsdalkfjsaklfjdlkfdsajkfjlksdfj
本帖最近评分记录
  • stephen 水晶 -2 2007-11-29 08:44

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嗨,说了等于没说,毒虫早在几个月前就知道了。

ps:楼上说的是哪国的语言??
经济是王道,科技是后盾,数量是决定胜败的关键.

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8楼这样也能加分???:L

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