大家好,又是小狼
蓝帖时间。哈,最近泡
官网论坛了,好废话少说,下面是最近Cavez的
蓝帖,他也是
暴雪论坛的发言人之一。
首先是关于游牧者(Nomad)
原帖引用:
Yeah, we're still working on the specifics on this guy. For those of you who made it to BlizzCon you saw some of the ideas that are in the works but things have changed a bit since then.
The Science Vessel abilities are great but we are trying to provide new strategies as well. We'll have to see what happens with the specifics on the Nomad as we continue to test. The Nomad is starting to feel pretty different from the Sci-Vessel since his abilities are based around constructing things and those things can be destroyed.
EMP is in the current build of the game. Irradiate is not, nor is the old style D-Matrix.
翻译:
是的,我们仍然需要对这个家伙(Nomad)的特性进行调教。正如大家在BlizzCon上看到的很多
单位与现在展现给大家的
单位有很大的不同一样,它们都会发生很多的变化.
科技球出色的能力毋庸置疑,但我们还是尝试着去实现些新的创意.通过我们对参数的不断测试,大家将会看见在Nomad上发生的变化.Nomad与科技球是原本全部不同的两个单位,这主要是由于Nomad是基于制造能力而存在的,而且那些东西能被毁坏.
EMP确定被保留在现阶段的游戏中,辐射没有了,同样老式的D矩阵也不存在.
再来关于雷神(Thor)和眼镜蛇(Cobra)
原帖引用:
The Cobra is out, the Thor is in, but it's not a "replacement" in the ways you guys are thinking of it since the Cobra and the Thor do such very different things.
We are just testing this idea for the Thor. In general I prefer to shield you guys from whacky ideas like this because I know that some of our ideas will be bad, and then you guys will get very grumpy with us for pitching you bad ideas. =(
But here's what I can tell you about the Thor in the current build: - He is big, but the art is smaller than what we showed in the last demo, so he takes up less space and he can path a little better. - He turns fairly quickly. Turn speed is not a balance factor. - He has a lot of health (400 right now). - He's not super expensive (250/200 right now). - He has a good bonus vs. armored units on the ground and he tends to waste a lot of damage on small units. - His AA missiles are effective but not crushing. You can over-whelm him with enough air. His pathing size does limit his mobility when trying to chase fast moving air units. - His shoulder guns are not currently in opperation. If we keep the current design the art will change. - He does great against Stalkers, and several secret Terran and Zerg units. He also does well against most (but not all) air units. - He is balanced so that if you kill him and then leave him disabled while he burns down you will do pretty well. If you fight both the Thor and the Disabled Thor then things tend to go pretty well for the Thor (for cost). - The current Thor is countered by range, mobility or certain powerful anti-armor units.
Right now he's kind of fun. I don't know if he's fun enough for StarCraft 2 or not. That will take a few more weeks at least.
翻译:
Cobra被删除了,而Thor被保留,但这并不意味着他们被交换或者代替,因为他们两个有着非常明显的不同.
我们还在不断的测试Thor的参数。总的来说,我更倾向于不去讨论把它重做的建议,因为我知道有些主意是没有意义的,而且我们也不希望说最终的游戏变得一团糟是因为采纳了一些错误的建议.
好了,现在就告诉大家现在我所知道的关于Thor的最新进度:它仍然非常巨大,但已经比最新的一个Demo中要来的小,因此它将占用更少的地方,以及通过性会好点。它的变形也加快了,这里要强调一点,变形并不属于影响平衡性的因素。它有更多的血(现在有400),它也不再那么贵了(现在250/200),对于一个在地面具有摧毁力的作战单位,它将显得非常的超值。当它对付小型单位时,攻击浪费将非常明显,它的AA导弹很有效但不能摧毁对方,你可以将它用在足够广阔的空域。在对付空军时,它庞大的身躯还是会影响它的移动,它肩上的枪将不再工作,如果我们保持现在的设计,Thor的外形将会有变化。它强有力的对手是Stalkers,以及一些神秘的Terran和Zerg单位。它同样将是很多空中单位的噩梦,当然不是全部空军。Thor将被设置的很平衡(人性化),如果在战斗中,Thor被打的无法行动,它的火力会减退,你的胜率大;当你同时攻击2个Thor,其中一个是OK的Thor而另一个是不能移动的Thor,此时Thor的胜率大!现阶段,远距攻击,移动攻击和特定武器攻击将对Thor比较有威胁,同样它也是个反盔甲单位。
现在 Thor很有趣,但我不知道SC2会不会因为它而更有趣,而这是我们努力的方向,这个工作还将至少持续数周!
最后是关于科学球
原帖引用:
Irradiate isn't gone, it's just "Not in right now." Those are very different places to be. I can't tell you how many times EMP has come and gone only to come back again.=)
翻译:
辐射没有被删除,只是现在没有被加入,它将会有很多处的变化。我也无法告诉你EMP能使用多少次,一切等公布后才能知晓!
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