打印

[Q&A] 官方第30批Q&A 强悍无敌的地图编辑器!

本主题由 stephen 于 2008-5-14 11:48 分类

官方第30批Q&A 强悍无敌的地图编辑器!

引用:
Going along with out monthly discussion topic about map making requests, we've sought to get more answers to help direct these upcoming discussions.

Chat with Devs: Brett Woods is back with us to answer our community map making questions. We cant stress enough that StarCraft II is going to have immense potential in the UMS (User Map Settings) area, where we hope to seriously empower the community with the tools you need, to create some awesome gaming additions to StarCraft II.

As always, feel free to give the Devs and I a w00t if you are enjoying these batches!

---StarCraft II Q&A Batch 30: Map Maker Series 3---

1) Will it be possible to code the game so map makers can make maps where people can stop incoming spell/missile?

This should be possible through customized ability data and/or triggers.

2) Will we have selectable male/female of every unit?

No, we don't have plans to include male and female versions of each unit.

3) Will we have the option to give players the option to change weapons in-game?

While we don't have any plans for a specialized interface for this, it would be possible using the highly flexible ability system.

4) Will you guys link multiplayer maps, so mapmakers can make multiplayer campaigns?

Yes, we do plan to support multiplayer campaigns and linked maps.

5) Will all buildings stand alone and also can we have the ability to disable tech trees?

The tech tree will be fully configurable through customized data and/or triggers.

6) Will research or firing a skill in a certain location be part of the tech tree enabling, for example Stim Packs could be researched to enable a Factory?

Yes, the tech tree and upgrade system will be fully configurable from the editor.


7) Will it be possible for AI to be commanded to research a skill, perform an upgrade, build a building at a location, build a unit at a location, retreat from a location?

Yes, there will be extensive AI scripting support.

8) Will mapmakers have the ability to set weather that can change the terrain and interrupt gameplay for players? Is this for anywhere or in a specific location?

Weather effect technology has not yet been finalized. However, even if weather effects do not affect gameplay normally, it would be possible to drive both the desired weather effects and associated gameplay effects through triggers.

---End of Transmission---
和开发团队的闲谈:Brett Woods负责回答这期的关于地图制作的问题。SC2在自定义地图设定方面的潜力,我们重复一万次都不够;我们十分希望为玩家群体提供足够强大的工具,来制作出漂亮的地图和Mod,为SC2增光添彩。


1)问:地图制作者是否可以修改游戏代码,来使玩家可以拦截导弹/打断魔法?

答:哪里要这么麻烦啊,亲爱的?地图的自定义设定中就可以写脚本来实现这些功能。

2)问:能不能为每个单位选择性别?

答:不,我们没有为每个单位分别设定男女版本的计划。

3)问:是否可以在游戏中让玩家选择并更换武器?

答:虽然我们现在暂时没有计划做一个专门的插件来实现这个功能,但是依托现在的高普适性技能系统,这应该很容易实现。

4)问:你们是否会把多张多玩家地图前后连接起来,从而使得“多玩家战役”的制作成为可能?

答:我们确实有类似的计划,将来的游戏会支持多玩家战役和前后连接的多玩家地图。

5)问:是否可以取消科技树?

答:科技树可以在自定义数据和/或脚本中彻底地修改,甚至完全重新设定。

6)问:能否使得“研究某项科技”或者“在特定地点使用特定技能”成为某个科技树分支的前置条件?举例而言,有无可能做到像“工厂需要兴奋剂作为前置”这种事情?

答:无错,这些都可以在地图编辑器中彻底修改或重新设定。

7)问:是否能通过脚本改变AI行为,例如开始研究、进行升级、在特定位置建造建筑或单位、从某个位置撤退之类的事情?

答:正解,我们对此会有强化AI脚本支持。

8)问:制作地图时是否能设定天气来改变地形,或是影响玩家的游戏过程?是否能够将类似的效果定位于某个区域,或是只能做到全局相同的改变?

答:天气效果还没有被完成(译者注:换言之有在做就是了);但是,就算天气条件在正常情况下不影响游戏过程,通过脚本依然可以做到你所需要的“天气对游戏进程的影响”
——传输结束——
深夜头脑不清醒...乱来请原谅...
附件: 您所在的用户组无法下载或查看附件
本帖最近评分记录
  • stephen 气矿 +2 2008-2-16 12:45
I walk in void.

TOP

这样一来地图 星际RPG也是有可能的了

TOP

本来就有的。。。。。
你不玩而已
应该比魔兽的更牛啊~
记得上次玩过一个魔兽开赛车的地图?

TOP

那图我玩过.....
                  不是一般的好玩.....

TOP

浮云之……地图编辑器再怎么好用也只能改一张地图啊~嘎

TOP

还有,lz发帖分类一下啊~嘎

TOP

回复 5楼 的帖子

不是的.编辑器好用能无限的延长作品寿命..


ps.我现在很兴奋.对这个消息.期待sc2的RPG..
期待sc2风暴的袭来!

TOP

看看这次的自定义脚本是用的什么格式了...或许会向wow靠拢...
星际争霸2核心社区 http://bbs.sc2.cc

TOP

小鸭子去忍受一下war3的rpg地图吧,就是个很好很强大啊~~~~~
征婚,有意者带照片PM

向着sc2c第一喷子的目标前进

要冷静,要和谐,要动脑子

TOP

为什么叫忍受呢?

TOP

 32 1234