引用:
Is the Nullifier a biological or mechanical unit? Also, there been any screenshot yet?
Nullifier是物理
单位还是机械
单位?有
截图么?
引用:
The Nullifier will be a mechanical unit and there has yet to be a screenshot. Hopefully, we will get one out to everyone shortly, with the new changes to the overall colors of StarCraft II as well.
Nullifier是一个机械单位而且已经有截图了.不久,我们有希望给大家带来一个新截图,包括星际2整体颜色的变动引用:
One key thing to note about Nullifiers being 'Mechanical' is that it will not be affected by certain abilities, such as the Snipe ability from a Ghost. Certain casters will be more vulnerable to those biological focused abilities such as the High Templar.
Nullifier作为一个机械单位需要注意的一点是,它将不会受到一些技能的影响,比如幽灵兵的狙击.一些施法者,比如高级圣堂武士在这些物理聚焦能力面前更加脆弱引用:
Hello,
In a recent Q&A we Starcraft players have been told this:引用:
With Terrans Salvage ability, being able to deconstruct Terran buildings for 100% of the cost back, adds to the devastating effect of a StarCraft II Bunker push.
and this:引用:
2. Can a player order a Ghost in a Bunker to call Nukes and Drop Pods? baboonsy (Battle.net)
Yes, Terran infantry currently have all abilities except the SCV repair ability available for use while inside a bunker, including the use of Nukes and Drop Pods.
In my opinion this will have a massive affect on the total play style of the Terran race. Of course I haven't played Starcraft II so I don't know how their ability to salvage is balanced, but I think these two announcements will change play style significantly in Terran's advantage. Here's how:
Note: This assumes salvage doesn't affect a bunker's ability to house units while it is being salvaged.
A Terran has gotten to the point in his tech tree when he can salvage and launch a nuke. The Terran makes a bunker at a choke point, or inside his enemy's base. He loads the bunker with an SCV and a ghost. The ghost calls down a nuke, and the SCV starts to salvage the bunker from INSIDE the bunker. (Note: This is possible according to the Q&A. Only repair is banned. Also the SCV might have to salvage first based on the length of time it takes to salvage.) The nuke comes down and it blows up a significant portion of the enemy's base, while leaving the bunker only damaged. The bunker becomes salvaged and it disappears leaving the SCV and ghost like nothing ever happened.
The Problem:
A Terran can use a bunker to protect a ghost and get the money for the bunker back. Essentially making the ghost hold position and gain many health points.
The Solution:
Don't let an SCV salvage from inside a bunker.
OR
While salvaging the structure can't preform normal actions as though it was a completed building.
某位玩家根据近期的Q&A分析:如果说除了维修,地堡里什么都能做的话,那么scv也能在地堡里回收建筑,而且,之前有消息说,地堡中的单位在地堡被回收时不影响这些单位释放技能.这样,在地堡里装一个scv一个鬼子,然后鬼子召唤核弹,scv回收地堡,核弹下来了,把人家基地砸个半死,这边留下个坏地堡,回收完毕,剩下scv和鬼子像什么都没发生一样留在了地面上......
这样鬼子定位核弹太有利
结论:不能让scv在地堡里回收,或者回收建筑的时候单位不能释放能力
引用:
In the current build, when you initiate Salvage on a Terran Bunker, units inside the Bunker will no longer be able to use their abilities.
Much of the mechanics around Salvage are still to be balanced, though I don't think it would be terribly hard, especially since the duration it takes to Salvage a building can be changed easily.
现在的情况是,当你对人族的地堡释放回收技能时,地堡中的单位都无法使用它们的技能
关于回收的许多东西还在平衡中,尽管我不认为它会很困难,尤其是在释放回收过程期间的建筑是很容易被改变
作者:
lilong5811@SC2c.com , 转载请注明星际争霸2中文论坛.
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本帖最后由 lilong5811 于 2008-2-28 12:09 编辑 ]