There is lots to talk about in Batch 32 and I'll be answering questions through the day about these screeenshots so fire away :) I hope everyone enjoys them!
Community ScreenCraft: In addition to our Q&A Map Maker Series, Gameplay Series, Lore Series, we are going to include our Community ScreenCraft Series, featuring screenshots crafted specifically to progress the dialogues and discussions we have currently going on in the community. To start us off, I have taken four screenshots which capture our latest discussions over the past month. Feel free to comment, give feedback, or ask questions in regards to these screenshots. When doing so, it will help to identify the screenshot you are referring to as Screenshot A or Screenshot B and etc. If you have you have additional screenshots you would like to see, that would also benefit our community discussions, please request them here:
http://www.battle.net/forums/thread.aspx?fn=sc2-general&t=628588&s=new&#new
Screenshot A: Blink Assault
http://www.battle.net/images/misc/08-03/A.jpg
In Blink Assault you can clearly see and feel the new sense of Terran grittiness. Team colors are a bit worn from battle and the metal texture in Terran units and building have been desaturated a bit. In this screenshot you can see Immortals take on the pounding of fortified Siege Tanks with their hardened shields, while the Stalkers blink up on the cliffs for the assault.
Screenshot B: A Lone Outpost
http://www.battle.net/images/misc/08-03/B.jpg
The Terran Army struggles to defend their lone outpost in the scrap yards, fending off a Protoss onslaught just long enough until the Battlecruisers arrive. Though even with their reinforcements, the battle is far from won, as the Protoss also arrive with their fleet of Carriers to counter.
Screenshot C: The Final Push
http://www.battle.net/images/misc/08-03/C.jpg
This screenshot depicts a large counter attack upon a Protoss base responsible for warping in several waves of attacks on Terran outposts. Dropped Siege Tanks bombard the area, while the Jackals torch up the surroundings with their area of effect line attack. Furthermore, the Marauders slow incoming Zealots as the Battlecruisers plasma weapons make short work of them.
Screenshot D: Anti-Gravity Back Door
http://www.battle.net/images/misc/08-03/D.jpg
As requested by the community, I have taken a screenshot showing a Dark Templar squad secretly infiltrating the Terrans front lines with the help of the Nullifier and its Anti-Gravity ability (previous moved from the High Templar). The Terrans wont know what hit them until it is too late.
As always, feel free to give the Devs and I a w00t if you are enjoying the batches, especially the new sections like the ScreenCraft section we've added.
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StarCraft II Q&A Batch 32: ScreenCraft Series ---
1. Will allies be able to use each others transport/teleportation methods? Marines in Overlords, Zealots in Nydus Worms, etc.. ? (sc2blog.com)
Many of these questions are still being debated within the development team and the final decisions will ultimately be determined through balance. Nonetheless, classic abilities, such as heal by the Terrans, will be usable on allies regardless of faction.
2. Does the Anti Gravity spell work for your own units? In other words, can you use it to lift up buildings to protect them from an early wave of Zergling? (TheWarCenter.com)
Yes, the Anti Gravity ability can be casted on friendly units and buildings. Also, the Anti Gravity ability has been added to the Nullifier, as the ability has proven much more effective in the earlier parts of the game. Nonetheless, this is still being tested and is subject to change.
3. What happens to units who are under a flying building when it falls down? Can you build a building under the building that are flying? and if that is the case, what happens to that building that it is landing on? Get.Yourgun (gosugamers.net)
This is actually a notable design challenge the development team is currently facing with the Anti Gravity ability. Currently, players are not allowed to build buildings under the floating object. When the object does land, it will land on top of whatever unit is under it. For example, if a Supply Depot is lifted up by Anti Gravity and it lands on a Marine when the ability duration is over, it will indeed land on the Marine (but will not cause damage). The Marine can then move out from under that building in the direction of that players choosing. The details around Anti Gravity are still very much in testing. As this is a new ability, many of the details are not finalized.
4. In StarCraft many glitches and near-bugs were discovered with the years passing. Many of them are used regularly and changed the game (Mutalisk stack, patrol-attacking, mineral hopping, Lurker hold, etc). This is and was even more true for other games (bunny hopping in quake or through-floors dmg, etc) and it became part of the identity of the game that people knew about those glitches, learned and mastered them. They became important aspects of the game.
Will any of these bugs make an appearance in StarCraft II, but as intentional features?
- Chosi (Teamliquid.net)
Yes, certain unit characteristics like the firing on the move dynamic of the Mutalisk, as well as stackable flyers will be in StarCraft II. Some of these characteristics may not feel completely the same, as it is a bit tougher to get flying units to stack, it will still be possible. Although it is important to note that not all of these characteristics will be making it back to StarCraft II, there will be plenty of opportunities for players to find new ways to use the units of StarCraft II in creative ways similar to the original.
5. What are the duties of the Blizzard eSports team, and how much will they be responsible for promoting Starcraft II as and eSport?(starfeeder.com)
The eSports team is responsible for developing Blizzards presence in the increasingly popular eSports scene. Their duties include the planning and operation of Blizzard tournaments around the world in places such as Asia, Europe and the United States. They also provide third-party support for the eSports leagues that host both online and live events using Blizzard titles. Additionally, they help provide balance feedback to our development teams based on interaction with professional gamers and response from the eSports community. They will have an integral role in promoting StarCraft II as an eSports as they have done for the previous Blizzard titles.
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以下是
louisdragon同学提供的翻译版本.
另一版本请看这里:
http://www.sc2c.com/thread-2667-1-1.html
1.同盟但不同种族的
单位能不能搭载运输? 比如说陆战队被
虫族人口运输,狂热者可以通过
虫族的沙虫转移等?
很多的问题仍旧在被游戏开发小组争论着,最后的结果将根据游戏的平衡性而定论.虽然如此,一些原本就有的技能,比如护士的治疗技能,将能治愈不同种族的同盟肉身单位.
2.反重力技能只能作用于单位上吗? 换句话说,为了对付小狗的快攻,我们能不能上升我们的建筑物进行防御?
是的,反重力技能可以作用于自己或盟友的单位和建筑.这个技能给予了NULLIFIER,这个技能在游戏的前期能发挥非常重要的作用.虽然如此,此技能还在测试中,有可能会改变.
3.如果一些单位在飞行的建筑物下面,而建筑物坠毁了,会发生什么情况? 我们能不能在1个飞在空中的建筑物下面建造另外1个建筑物? 如果可以,那飞在空中的建筑如果想降落,会发生什么?
这其实是一个很值得注意的设计挑战,研发小组正在研究反重力技能. 通常,玩家不能在漂浮的建筑下面再建造别的建筑. 当建筑物着陆时,它会直接降落在底下的任何单位头上. 比如,如果一个人族供给站被反重力升起,当反重力失效后正好有个机枪兵在下面,供给站会直接降落在这个机枪兵上面(不过不会造成任何创伤). 这个机枪兵能够从被玩家选择移动到任何指定的地方. 反重力技能的很多细节仍旧在测试中. 因为这是个新技能,很多细节还没有敲定.
4.在
星际1里,随着时间的推移,发现了很多BUG.很多BUG被经常使用,或改变了游戏(叠飞龙等).对于其他游戏来说 这是个不争的事实.从而使这些BUG成为游戏的一部分,玩家会去尝试认识它,学习它,并熟练掌握它.使这些BUG成为游戏的重要部分.这些BUG会不会被故意的放置在
星际2中?
是的,一些单位的特性,比如说飞龙的叠层动态攻击,会出现在星际2中. 其中一些特性不会和星际1里一摸一样,比如让飞行单位的叠层困难度增加,它还是有实现的可能.要注意,不是所有星际1里的这些特性都将出现在星际2里.这样能使玩家能有更多机会去发现一些星际2新的特性,就像他们在玩星际1时所做的一样.
5.爆雪电子竞技小组的责任是什么? 他们将为了推广星际2成为电子竞技项目出资多少?
电子竞技小组使爆雪始终出现在电子竞技的大舞台上.他们的责任包括策划和运作在全世界(亚洲,欧洲,美国)举行爆雪联赛.他们还能提供给第3方举行
比赛或联赛的权利(不过要在爆雪的名义下).此外,他们还负责和职业玩家沟通,获得反馈,然后提供给研发小组使游戏更完善.他们将是推广星际2成为电子竞技项目的一个完整的,重要的角色,就像他们以前推广爆雪系列游戏时所做的一样.