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激动人心的-FAQ 32- 大量调整画面后的截图放出!

本主题由 stephen 于 2008-3-8 12:14 推荐主题

激动人心的-FAQ 32- 大量调整画面后的截图放出!

There is lots to talk about in Batch 32 and I'll be answering questions through the day about these screeenshots so fire away :) I hope everyone enjoys them!

Community ScreenCraft: In addition to our Q&A Map Maker Series, Gameplay Series, Lore Series, we are going to include our Community ScreenCraft Series, featuring screenshots crafted specifically to progress the dialogues and discussions we have currently going on in the community. To start us off, I have taken four screenshots which capture our latest discussions over the past month. Feel free to comment, give feedback, or ask questions in regards to these screenshots. When doing so, it will help to identify the screenshot you are referring to as Screenshot A or Screenshot B and etc. If you have you have additional screenshots you would like to see, that would also benefit our community discussions, please request them here: http://www.battle.net/forums/thread.aspx?fn=sc2-general&t=628588&s=new&#new

Screenshot A: Blink Assault
http://www.battle.net/images/misc/08-03/A.jpg

In Blink Assault you can clearly see and feel the new sense of Terran grittiness. Team colors are a bit worn from battle and the metal texture in Terran units and building have been desaturated a bit. In this screenshot you can see Immortals take on the pounding of fortified Siege Tanks with their hardened shields, while the Stalkers blink up on the cliffs for the assault.

Screenshot B: A Lone Outpost
http://www.battle.net/images/misc/08-03/B.jpg

The Terran Army struggles to defend their lone outpost in the scrap yards, fending off a Protoss onslaught just long enough until the Battlecruisers arrive. Though even with their reinforcements, the battle is far from won, as the Protoss also arrive with their fleet of Carriers to counter.

Screenshot C: The Final Push
http://www.battle.net/images/misc/08-03/C.jpg

This screenshot depicts a large counter attack upon a Protoss base responsible for warping in several waves of attacks on Terran outposts. Dropped Siege Tanks bombard the area, while the Jackals torch up the surroundings with their area of effect line attack. Furthermore, the Marauders slow incoming Zealots as the Battlecruisers plasma weapons make short work of them.

Screenshot D: Anti-Gravity Back Door
http://www.battle.net/images/misc/08-03/D.jpg

As requested by the community, I have taken a screenshot showing a Dark Templar squad secretly infiltrating the Terrans front lines with the help of the Nullifier and its Anti-Gravity ability (previous moved from the High Templar). The Terrans wont know what hit them until it is too late.

As always, feel free to give the Devs and I a w00t if you are enjoying the batches, especially the new sections like the ScreenCraft section we've added.

---StarCraft II Q&A Batch 32: ScreenCraft Series ---

1. Will allies be able to use each others transport/teleportation methods? Marines in Overlords, Zealots in Nydus Worms, etc.. ? (sc2blog.com)

Many of these questions are still being debated within the development team and the final decisions will ultimately be determined through balance. Nonetheless, classic abilities, such as heal by the Terrans, will be usable on allies regardless of faction.

2. Does the Anti Gravity spell work for your own units? In other words, can you use it to lift up buildings to protect them from an early wave of Zergling? (TheWarCenter.com)
Yes, the Anti Gravity ability can be casted on friendly units and buildings. Also, the Anti Gravity ability has been added to the Nullifier, as the ability has proven much more effective in the earlier parts of the game. Nonetheless, this is still being tested and is subject to change.


3. What happens to units who are under a flying building when it falls down? Can you build a building under the building that are flying? and if that is the case, what happens to that building that it is landing on? Get.Yourgun (gosugamers.net)
This is actually a notable design challenge the development team is currently facing with the Anti Gravity ability. Currently, players are not allowed to build buildings under the floating object. When the object does land, it will land on top of whatever unit is under it. For example, if a Supply Depot is lifted up by Anti Gravity and it lands on a Marine when the ability duration is over, it will indeed land on the Marine (but will not cause damage). The Marine can then move out from under that building in the direction of that players choosing. The details around Anti Gravity are still very much in testing. As this is a new ability, many of the details are not finalized.

4. In StarCraft many glitches and near-bugs were discovered with the years passing. Many of them are used regularly and changed the game (Mutalisk stack, patrol-attacking, mineral hopping, Lurker hold, etc). This is and was even more true for other games (bunny hopping in quake or through-floors dmg, etc) and it became part of the identity of the game that people knew about those glitches, learned and mastered them. They became important aspects of the game.
Will any of these bugs make an appearance in StarCraft II, but as intentional features?

- Chosi (Teamliquid.net)

Yes, certain unit characteristics like the firing on the move dynamic of the Mutalisk, as well as stackable flyers will be in StarCraft II. Some of these characteristics may not feel completely the same, as it is a bit tougher to get flying units to stack, it will still be possible. Although it is important to note that not all of these characteristics will be making it back to StarCraft II, there will be plenty of opportunities for players to find new ways to use the units of StarCraft II in creative ways similar to the original.

5. What are the duties of the Blizzard eSports team, and how much will they be responsible for promoting Starcraft II as and eSport?(starfeeder.com)

The eSports team is responsible for developing Blizzards presence in the increasingly popular eSports scene. Their duties include the planning and operation of Blizzard tournaments around the world in places such as Asia, Europe and the United States. They also provide third-party support for the eSports leagues that host both online and live events using Blizzard titles. Additionally, they help provide balance feedback to our development teams based on interaction with professional gamers and response from the eSports community. They will have an integral role in promoting StarCraft II as an eSports as they have done for the previous Blizzard titles.

---End of Transmission---

以下是louisdragon同学提供的翻译版本.

另一版本请看这里:http://www.sc2c.com/thread-2667-1-1.html

1.同盟但不同种族的单位能不能搭载运输? 比如说陆战队被虫族人口运输,狂热者可以通过虫族的沙虫转移等?
很多的问题仍旧在被游戏开发小组争论着,最后的结果将根据游戏的平衡性而定论.虽然如此,一些原本就有的技能,比如护士的治疗技能,将能治愈不同种族的同盟肉身单位.

2.反重力技能只能作用于单位上吗? 换句话说,为了对付小狗的快攻,我们能不能上升我们的建筑物进行防御?
是的,反重力技能可以作用于自己或盟友的单位和建筑.这个技能给予了NULLIFIER,这个技能在游戏的前期能发挥非常重要的作用.虽然如此,此技能还在测试中,有可能会改变.

3.如果一些单位在飞行的建筑物下面,而建筑物坠毁了,会发生什么情况? 我们能不能在1个飞在空中的建筑物下面建造另外1个建筑物? 如果可以,那飞在空中的建筑如果想降落,会发生什么?
这其实是一个很值得注意的设计挑战,研发小组正在研究反重力技能. 通常,玩家不能在漂浮的建筑下面再建造别的建筑. 当建筑物着陆时,它会直接降落在底下的任何单位头上. 比如,如果一个人族供给站被反重力升起,当反重力失效后正好有个机枪兵在下面,供给站会直接降落在这个机枪兵上面(不过不会造成任何创伤). 这个机枪兵能够从被玩家选择移动到任何指定的地方. 反重力技能的很多细节仍旧在测试中. 因为这是个新技能,很多细节还没有敲定.

4.在星际1里,随着时间的推移,发现了很多BUG.很多BUG被经常使用,或改变了游戏(叠飞龙等).对于其他游戏来说 这是个不争的事实.从而使这些BUG成为游戏的一部分,玩家会去尝试认识它,学习它,并熟练掌握它.使这些BUG成为游戏的重要部分.这些BUG会不会被故意的放置在星际2中?
是的,一些单位的特性,比如说飞龙的叠层动态攻击,会出现在星际2中. 其中一些特性不会和星际1里一摸一样,比如让飞行单位的叠层困难度增加,它还是有实现的可能.要注意,不是所有星际1里的这些特性都将出现在星际2里.这样能使玩家能有更多机会去发现一些星际2新的特性,就像他们在玩星际1时所做的一样.

5.爆雪电子竞技小组的责任是什么? 他们将为了推广星际2成为电子竞技项目出资多少?
电子竞技小组使爆雪始终出现在电子竞技的大舞台上.他们的责任包括策划和运作在全世界(亚洲,欧洲,美国)举行爆雪联赛.他们还能提供给第3方举行比赛或联赛的权利(不过要在爆雪的名义下).此外,他们还负责和职业玩家沟通,获得反馈,然后提供给研发小组使游戏更完善.他们将是推广星际2成为电子竞技项目的一个完整的,重要的角色,就像他们以前推广爆雪系列游戏时所做的一样.
星际的故事,还将继续下去.

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和此贴有关系?
http://www.sc2c.com/redirect.php ... o=lastpost#lastpost
话说没翻译的就是难看懂。。
还好会E语。。

话说FAQ就说了这个??

竞猜结束了?

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感谢yogomove的睡前简译,话说sd啊,本期的重点是截图截图截图啊!!!!

问答1:是否能借用同盟的运输工具和传送工具尚未确定,能不能玩儿领主空降机枪兵、坑道虫扔出狂战士的事情要问平衡性。

问答2:拿反重力吹飞自己建筑,以此让狗狗rush扑空,这招是可行的;反重力现在可以对友军单位使用。

问答3:反重力把建筑吹飞之后,原来所在的位置不可以造建筑;如果单位到下面来了的话,落下的时候会压住但是没有伤害,之后脱离建筑轮廓的行为等于脱离力场屏障——能出不能进。

问答4:像前代的飞龙层叠+甩尾、跳雷之类的事情,SC中不保证出现——其中一部分,例如堆叠飞行单位,操作难度会上升,实用性会下降——但是可以肯定还会有这种可以“创造性利用”的技能。火箭跳不死,穿墙狙长存。

问答5:暴雪电竞队?和名字一样,与电子竞技有关的他们都管。

作者:yogomove@SC2c.com , 转载请注明星际争霸2中文论坛.
征婚,有意者带照片PM

向着sc2c第一喷子的目标前进

要冷静,要和谐,要动脑子

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哪有那么短?嘎?

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所以叫简译么,大致就是这个意思
征婚,有意者带照片PM

向着sc2c第一喷子的目标前进

要冷静,要和谐,要动脑子

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得改革玩微操的手法了

啥是
火箭跳不死?
Bunker:只要坚持,就可能胜利
带来快乐的SOSG动漫社团
http://www.sosg.net/?a=Bunker

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引用:
原帖由 bunker 于 2008-3-8 20:48 发表
得改革玩微操的手法了

啥是
火箭跳不死?
就是Quake3中的火箭跳,只是听过,貌似是用火箭射击地面把自己弹向天空的操作,具体是怎么回事还是让了解的人来说吧,呵呵^^

[ 本帖最后由 cnhw 于 2008-3-8 21:04 编辑 ]

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截图分析翻译

在第32批问题里我们将谈论很多东西,我会根据这些游戏截图回答问题,希望各位喜欢.

放映社区(不知道是不是这么翻译): 除了地图制作系列,游戏系列,知识系列,我们将另加上放映社区系列,为了使对话和讨论更加深入而放映一些特定的视频截图,我们已经开始运作这个社区. 开始时,我发放的4个视频截图已经在过去的1个月里得到了讨论,我们得到很多注解,反馈,和提问.当我们做这个的时候,它将帮助你去识别这些你所提到的游戏截图.如果你还有希望能看到的别的截图,也将对我们的社区讨论有利,如果你有什么要求,在这里提出:http://www.battle.net/forums/thr ... &s=new&#new

截图A: 偷袭,闪耀(就是暗黑龙骑的技能)攻击
在这偷袭战斗中尼将非常清晰的感觉到人族的坚韧不拔. 游戏颜色现在看上去比较旧,人族单位和建筑的金属质感降低了少许.在这个截图里你能看到不朽者正在利用他们强硬的护盾承受着加强版攻城坦克炮的重击,同时暗黑龙骑用它的闪耀技能跳上了绝壁,发动攻击.

截图B: 孤独的前哨阵地
人族军队在1个废弃的场所努力防守他们的前哨阵地,在成功抵抗神族进攻后,战列舰到达支援.虽然得到了援军,但这场战斗还是看不到任何胜利的希望,因为神族也有航母舰队加入了入侵的行列.

截图C: 最后的推进
这张截图描述了人族对于神族攻击前哨的报复性反击. 空投了1些攻城坦克炮轰这个地区,而一些豺狼战车(JACKALS)用它的火焰喷射器燃烧着在1条直线上的敌人.而且,一些掠夺者(marauders)使一些ZEALOT减慢了速度, 战列舰的等离子鱼雷能够尽可能命中他们.

截图D:反重量的后门(什么东东-_-:)
社区的要求,一个隐刀偷袭小分队在取消者(nullifier)反重力技能(在高级圣堂行动前行动)的帮助下秘密渗透到人族的阵地里. 当人族感觉到时已经太迟了.
本帖最近评分记录
经济是王道,科技是后盾,数量是决定胜败的关键.

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引用:
原帖由 bunker 于 2008-3-8 20:48 发表
得改革玩微操的手法了

啥是
火箭跳不死?
Q3的火箭跳...就是这样的...

火箭跳是Quake3里头最有名也最具技巧的跳跃,用火箭跳可到达非常高的突出部分和越过很大间隙。火箭跳的实现方法:手执火箭筒,脸朝地面同时按下跳跃和开火键。通过变换面朝地面的角度,还可以改变被火箭爆炸所弹向空中的方向和高度...
星际争霸2核心社区 http://bbs.sc2.cc

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这么厉害!
那Quake3又是啥?
Bunker:只要坚持,就可能胜利
带来快乐的SOSG动漫社团
http://www.sosg.net/?a=Bunker

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