主题 : 来了!终于来了!韩国发布会虫族画面震撼公布!
级别: 高级圣堂武士(Lv:7)
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40楼  发表于: 2008-03-10   
寄生并感染敌方部队使其变为自己所有 这个也太强大了吧 让我想起了女妖的占据……机械单位想必是感染不了吧?那雷神航母大舰什么的就不用太担心了……当然一切都纯属YY
级别: 不朽者(Lv:4)
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41楼  发表于: 2008-03-10   
LS大哥 看到T的兵营被感染没??

大和 航母也一样
Keep optimistic regardless of every adversity.
级别: 追踪者(Lv:3)
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42楼  发表于: 2008-03-10   
机械单位 也是由人驾驶
感染掉驾驶员 就OK了~.~
级别: 高级圣堂武士(Lv:7)
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43楼  发表于: 2008-03-10   
那你也得进入才能感染啊。。。人家遮得严严实实的,这叫无孔可入……
级别: 凤凰(Lv:5)
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44楼  发表于: 2008-03-10   
终于觉得Z的钻地有大用处了
级别: 追踪者(Lv:3)
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45楼  发表于: 2008-03-10   
大象 也能钻地了 OTZ..........
好大 的坑........
级别: 高级圣堂武士(Lv:7)
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46楼  发表于: 2008-03-10   
发现roach ,整个一飞天蟑螂啊。。
级别: 工兵(Lv:1)
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47楼  发表于: 2008-03-10   
太爽了,高兴啊
级别: 凤凰(Lv:5)
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48楼  发表于: 2008-03-10   
虫族!
厉害,这些怪物更有生物的感觉了,好像威力也增大了不少!
Bunker:只要坚持,就可能胜利
带来快乐的SOSG动漫社团
http://www.sosg.net/?a=Bunker
级别: 狂热者(Lv:2)
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49楼  发表于: 2008-03-10   
话说,以前连 人主基地都能感染,还怕什么大舰不成,,,
看我写的小说
http://hi.baidu.com/quan_home
级别: 黑暗圣堂武士(Lv:8)
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50楼  发表于: 2008-03-10   
翻译快来 Zerg FAQ

We have a flux of new screenshots coming in, you can view them all here! I will be going through each one and writing a summary, so stay tuned.

http://www.sc2armory.com/images/misc/zerg/


Game FAQ

Q: How far in development is SC2? And how much of it will be included in the final version?
A: Nothing's for certain. It took us such a long time because we were developing other games. Because of our perfectionism we can't say for sure when SC2 will be released.

Q: I heard there were immense changes to Battle.net. What are these changes?
A: Unfortunately we can't give away too much on this right now. I can only tell you it's going along well. Expect great changes!

Q: There's no Kerrigan in the video. Is the Queen Kerrigan? If not, how is Kerrigan represented? Also the Roach looks like a... roach. People called Paladins from WoW Roaches so is that the reason?
A: The Roach has nothing to do with the Paladin. Kerrigan is a unique unit and will only be playable in the single-player campaign.

Q: How many Starcraft 1 developers are involved in SC2 right now? I heard some developers of C&C were brought over and therefore was not a real sequel to SC1.
A: There are about 12 original developers. It also sticks to the original and is therefore a sequel! We've worked hard to make this a fun game and tried to satisfy picky players on multiplayer.

Q: How is the balancing process going?
A: The balancing process is very complicated! That’s why us devs are always playing and balancing the game. Fortunately we have great talents here. We’re planning on getting feedback from this demonstration. We will also balance through patches. Map developers from WC2 are participating in SC2. We can’t tell you much now but you will be able to experience it soon.

Q: I heard SC2 uses a new graphics engine. Can you tell us the specifics?
A: I’m not a graphics expert, but I can tell you we have several advanced graphics techniques being used.

Q: The Zerg scenario ended with the Protoss attacking, but the Terran were conquered for the Protoss assault. Is the sequel loyal to the original storyline? The Queen seems to be used like a hero. Do we have to tech to use it?
A: The storyline is still under development. We can’t give you any details on it yet. The Queen is usable from the beginning and is specialized towards defense. More to come later.

Q: In WWI the Mothership was a super unit and was changed to a normal unit in Blizzcon. Queen has become a superunit so what’s become of the Mothership? Do terrans have a superunit as well? The graphics look great and the system requirements look pretty steep.
A: We can’t tell you anything for certain in the game right now. The Queen’s not really a superunit but really a specialized unit. It’s weak when not defended! It’s not a hero. The sys reqs are low enough so many more users can play. A graphics card with Pixel Shader 2.0 is required.

Q: How will the testing take place? Pro gamers say SC2 feels similar to SC1 and was that a main focus? Or was the focus more on new content?
A: We’re still discussing the best approach to testing. Because SC1 was so loved we’re trying to capture the feel of SC1. However we are adding new content.

Q: Zerg’s Infestor. In SC1 Infestation wasn’t used much. How much will this be used in SC1? Do the infested units count toward population?
A: Infestation is still being tested. We’ve only shown our work in progress. We’re trying to make Infestation a valid tactic in SC2. Supply depots can be infested as well. This will be a useful ability this time around. Currently you can only produce infested marines but that’s subject to change.

Q: SC1’s AI was a bit weak. How’s pathfinding and singleplayer? The Protoss have a cliff walker unit but the Zerg don’t seem to have one. Is there a unit made with this ability? Recently user-made maps are popular but there are some restrictions with licensing. For example making a map unusable is downloaded then changed. Is there a way to secure maps?
A: The devs are working to resolve this issue (AI and pathfinding). But this is still under construction! We can’t tell you anything about what the final build will look like. The Zerg do not have a cliff walker but use Nydus Worms. We’re aware of the problem with securing user-made maps and are considering options to resolve this issue.

Q: You said the development process takes a long time but Activision Blizzard's CEO Bruce Hack (spelling?) said it'll be out soon. About when will SC2 be released? And what will happen to SC1's sales and marketing once SC2 is released?
A: We can't say when we'll release. We'll be going for perfection. Also we have differences with Bruce Hack. However we both want to release this game ASAP. And because we have SC2 it doesn't mean we'll forget about SC1. If there's one user that loves SC1 we'll keep it going.

Q: As of today, all 3 races have been announced. Each race has strengths and weaknesses. What do you think, as a developer, are the strengths and weaknesses of each of the three races?
A: Us developers don't focus too much upon strengths and weaknesses. That's why we don't add so many unnecessary features. The player is left to decide what the strengths and weaknesses are.

Q: SC1 is more popular in Korea than anywhere else. Will there be any plans to be made with Korea in mind?
A: We know about the popularity in Korea. Because Koreans love competitive gaming we're trying to make this an e-Sport game. Just revealing the game in Seoul should tell you how much we love the Korean market.

Q: Will there be an event where people can play SC2 in Korea? Also the Observer mode in SC1 was rather lacking. Will SC2 have new features? For other RTS'es the game's site hosts tournaments and leagues. Will this be done for SC2?
A: It was very important for us to announce the game through WWI and Blizzcon. Therefore we're planning on having more such conventions. The e-Sports department is doing all that they can to create the best multiplayer experience. This can change depending on the players' opinions, however. On a side note we're preparing a WC3 tournament and are expecting to host similar leagues for SC2. However this doesn't seem like the right time to talk about leagues or tournaments just yet.
级别: 黑暗圣堂武士(Lv:8)
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51楼  发表于: 2008-03-10   
大概翻译一下
领主可以攻击了
女皇可以加速建筑回血和建造特殊建筑
Roach高移动速度和快速回血可能成为一个快攻手
Infestor 就是蝎子的新版 但技能黑蜂砍了
Corrupter 用来对空和感染
Swarm Guardian 象原版的Guardian 但现在可以放Broodlings
级别: 凤凰(Lv:5)
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52楼  发表于: 2008-03-10   
好像虫族可以寄生BB!!
Bunker:只要坚持,就可能胜利
带来快乐的SOSG动漫社团
http://www.sosg.net/?a=Bunker
级别: 工兵(Lv:1)
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53楼  发表于: 2008-03-10   
什么时候出高清视频啊,好想看看对战的效果!!!
级别: 不朽者(Lv:4)
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54楼  发表于: 2008-03-10   
太牛了!!!!
级别: 凤凰(Lv:5)
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55楼  发表于: 2008-03-10   
回复 33楼 的帖子
级别: 工兵(Lv:1)
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56楼  发表于: 2008-03-10   
激动了 哇哈哈哈,太激动了
级别: 高级圣堂武士(Lv:7)
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57楼  发表于: 2008-03-10   
哇。。。。
星际的故事,还将继续下去.
级别: 终极母舰(Lv:11)
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58楼  发表于: 2008-03-10   
和Protoss航母一样个头啊~嘎
级别: 凤凰(Lv:5)
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59楼  发表于: 2008-03-10   
无敌了...虫族无敌了....
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