打印

[原创]对于剧情模式的期待

本主题由 stephen 于 2008-3-13 14:03 移动

[原创]对于剧情模式的期待

行文之前先题一句,自己写自己翻译,一是继续申请翻译员(QQ 395281126),二是希望热心的朋友帮忙发到官方制造点影响。


已经看到很多玩友们对于兵种,技能,操作,美工等多方面的讨论和期待。虽然暴雪总是对玩家很多问题闪烁其词,但是从每次发布的变动来看,玩家们的意见还是在很大程度上影响着暴雪的决策。因此,我也偷偷梦想着,自己的一点小小的想法,能够给自己深爱的这个游戏带来一点新的东西。每个玩家对于一款好的游戏,自己喜欢的游戏,都有自己独到的希望。正是各种各样独到的想法融合在一起,才造就了那些好游戏。因此,我也希望那些对于我的想法有不同意见的朋友们能建设性的提出你们的反驳理由或者改进方案。

Have seen many arguments and expectations on units, abilities, operatings, aesthesis. Although the answers from Blizzard are always vague, but we can see from each adaption that Blizzard are deeply influenced by the questions from players. Therefor, I often dream furtively that, a little idea from my mind could bring something fresh to the game i loved in my heart. Every player has his special wishes to a good game, to his favorvite game. They ARE those specitaltis who combined into great games. So, I would rather face constructive counterviews and improvements than simple denials.


从FC上的冒险岛到盛大的冒险岛,从勇者斗恶龙3到最终幻想战略版A,从暗黑破坏神到星际争霸,经历了无数游戏的洗礼的我最终发现自己喜爱的游戏的风格,那就是和朋友们一起并肩作战。从阵型掩护到魔法支援,不同风格的人为了同一个目标而通力合作时产生的那种战术变化是无可比拟的。因此尽管星际一在韩国主要还是采取单人对战模式,但是魔兽3中DOTA的风行已经很明显的说明了这种合作模式的魅力。其实,在玩很多星际一和魔兽3的剧情地图之前我就萌生过这样的想法,星际一应该有一种多人合作的剧情模式。玩过了很多剧情地图之后,我的想法变成了:玩家都自己制作了这么多剧情,希望下次出星际2的时候,能够有一个原创的合作剧情吧。

From "Advanced Island" on FC to "MapleLand" on SDO, from "DQ3" to "FFTA", from "Diablo" to "StarCraft", uncountalbe experience of various games shows me the favorite game style of mine, which is playing games under cooperation with buddies. Formation cover or magic support, when different styled men fight for one target, the tactic and its alternation will beyond comparison. Since StarCraft1 majorly takes one on one mode in the competetions in Korea, the DOTA pop in WAR3 has confirmed the charm of this cooperative mode. Indeed, before touched with RPG maps, the I had had the idea that StarCraft should contain a cooperative story mode. After passed many RPG maps, that idea was changed into that: even the players created so many senarios, wish there could be some original story under cooperative mode with the birth of StarCraft II.


我对于合作模式有以下几种期待:
一、至少应该有单人剧情的共同操作版。类似于星际一中合作对战模式的那种。两个或更多的玩家可以同时控制同一方的资源和单位
二、希望能够有专供多人使用的剧情模式。在星际故事背景中,不同种族,不同势力之间的合纵连横还是出现不少。当多个玩家进行该剧情时,可以选择并控制各自的势力,共同推进剧情的发展。
三、玩家按照剧情展开对抗,并且对抗的胜负可以影响剧情的进一步发展。

I'm looking forward to the following multi-player mode:
{i}   At least the stories for single-player can be run under a shared control. As the Team Melee mode in the SC I, more than one player can direct same units and spend same resource on one side.
{ii}  Stories for multi-player would be better. In the background of StarCraft, interavailability or domination among races and forces appeared more often. While players turn on a scene like that, each one could choose an individule force and push it forward the together.
{iii} Players could compete in some special scenes and the result of the battle leads the further movement of the story.


也许星际不应该也不会成为一款角色扮演游戏或者练级网游。但是作为一个好游戏,有一个特征是我坚持希望它能拥有的。那就是和朋友们一起,体验游戏人生。

StarCraft should not become a RPG or "always-upgrading" netgame. But being a good game, that i stick to it, StarCraft must contain one feature. From it, we can play and live with buddies !



[ 本帖最后由 goatton 于 2008-3-13 22:31 编辑 ]
本帖最近评分记录
  • stephen 气矿 +2 2008-3-13 14:04
翻译员申请:作战目标达成
星际见习大师训练作战进行中。。。。

TOP

我加lz的QQ了.没反应= =!

期待你在论坛的表现.
期待sc2风暴的袭来!

TOP

合作剧情?……-_-\\。。。。红警3就有啊~嘎

TOP

LZ建议不错

TOP

这快就沉下去了?自己顶一下
翻译员申请:作战目标达成
星际见习大师训练作战进行中。。。。

TOP

帮你顶一下
“你与我将不朽”

TOP

沉了?郁闷,自己顶一次再看看大家的反应
翻译员申请:作战目标达成
星际见习大师训练作战进行中。。。。

TOP