原文来自:
http://www.battle.net/forums/thread.aspx?ForumName=sc2-general&ThreadID=851269
Chat with the Devs: As of recent, the Dev Team has added a new ability to the Protoss Carrier that will give it a little more Umph! versus Zerg Corruptor attacks or Viking raids. In the past, the Carrier simply had a large swarm of Interceptor fighters which you had to build from scratch. Carriers now come built with 4 Interceptors already loaded (which is also the max number of Interceptors currently). They also have the new ability to have Escorts built for a temporary power boost to focus fire. Strike Fighter Escorts cost resources to build and last only 45 seconds, but add a decent amount of firepower to a Carriers attack. A Carrier can have a maximum of 4 Escorts. Escorts are given attack orders to focus-fire on whatever the Carrier is attacking and they can be destroyed independently of the Carrier or each other. The cost for these Escorts will be significant enough to where players will not want to just have the max number all of the time, as that would bleed your economy needlessly. Thus, players will have to pick and choose their battles in where they want the full force of the Protoss fleet present.
最近,开发小组给Protoss的航母增加了新的技能,使这个拉风的种族不逊于Zerg的腐蚀者和维京的奇袭攻击。以前,航母内部的拦截机需要在航母生产出来后才能制造,现在航母生产出来后便会自带4艘拦截机(这也是最大数目)。除此以外,航母还具有一个新技能——制造护航机,护航机能够辅助航母进行短暂的强力集中攻击。护航机的制造需要耗费额外的资源,最多维持45秒,能为航母提供非常可观的火力支援。每艘航母最多拥有4艘护航机,它们会自动攻击航母所攻击的目标,并且和拦截机一样能够单独被摧毁。但是它们昂贵的开支会让玩家斟酌有没有全部制造的必要——除非你愿意大出血。因此,玩家在PROTOSS舰队的组成方面有了更多的选择。
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An important aspect of any RTS game is for all races to have a way to siege fortified island positions, do the Protoss and Terrans [[and Zerg]] have a unit that is capable of doing so? (sclegacy.com)
All factions will have units capable of attacking from a longer range. Zerg have the Swarm Guardian, Terrans have the Battlecruisers Yamato Cannon, and the Protoss have the Carrier (which has gotten some additional abilities since we last talked about it). However we are not at all sure that these are enough to deal with fortified islands. More testing will tell us if this is sufficient or if we need more.
任意一款RTS类游戏都有一个共性的问题——每个种族都会有攻打岛防战术的方法,那么SC2中的3大种族是否有这种单位?
每个种族都有超远程攻击单位,Zerg有虫群守护者,Terrans有战舰的大和巨炮,而PROTOSS拥有航母(具备刚才我所提到的新技能)。但是我们还不能确信这些单位能否应付岛防战术,我们会进行更多的测试以检验现有的单位。
The change to Carriers is an interesting one. The reduction in the number of Interceptors which can be produced means that each individual Interceptor will have to be more powerful if the new Carrier is going to stand up to it's old counterpart. The fact that these Interceptors are already available when the Carrier is purchased means that Carriers will see more use in real gameplay. This will affect the pro-scene in that Carrier attacks will not be hindered by a significant wait time for enough Interceptors. Additionally, defense against these attacks will be slightly easier as each individual Interceptor can be targeted, and, as had been said, this has more of an impact than in the original.
航母的改动非常有趣,拦截机数目的减少意味着每一艘拦截机的攻击力要强于早先的设定,航母自带拦截机这一改动能让我们在未来的
比赛中更多地看到它们的身影。改写了目前航母在拦截机未完全制造时狼狈躲藏的局面。同样,这也意味着防守方更容易地锁定这些拦截机。
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The Infestor is a very impressive unit that enchanted the community, because we all wanted to see a unit that is able to move while it is burrowed. Nevertheless there are still pending questions. Can the Infestor even infest Zerg buildings? Are infested marines produced as fast as it is shown on the gameplay trailer? Do you have to train them manually or will they pop out automatically? Do they cost minerals?(starcraft2.4players.de)
Like many Zerg units the Infestor is still under development. It cannot infest Zerg buildings though that is something we are still discussing. The speed at which Marines are generated changes frequently as we work on the ability. Sometimes its fast, sometimes not so fast. They will (probably) pop automatically. They do not have any cost associated with them.
能够潜伏在地下进行移动的寄生者给我们留下了非常深刻的印象,但是也让我们有很多的问题要问。寄生者能够感染Zerg的建筑物么?寄生陆战兵的生产速度和游戏宣传片上一样么?他们需要手动自造还是自动生产?需要耗费矿物么?
和其它很多Zerg单位一样,寄生者依然还处于开发阶段,它不能感染Zerg的建筑物——尽管我们还未定论。寄生陆战兵的生产速度还没有决定,他们将可能会自动生产,并且毫不耗费任何资源。
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The Medivac is a very interesting Unit, but there are not many information given to us so far. Can you tell us any more details about it? At which tier can it be found? How does the healing work? Can it even heal multiple units at once and how fast does it heal compared to the medic? (starcraft2.4players.de)
The Medivac is currently available from the Starport (no add-ons required). The healing works just like the medic. We will (if we keep the mechanic) be adding a graphic of the Medivac deploying medical drones to heal friendly biological units. It will only be able to heal a single unit at one time. The speed at which it heals changes frequently as we try different balance options.
Medivac是一个令人印象深刻的单位,但我们对其了解甚少。您能告诉我们更多的资料么?他们是怎么制造的?治疗方式是什么?能够同时给多个单位治疗么?同护士相比他们的治疗效率如何?
可以在空港找到Medivac(无需附属建筑),治疗方式同护士一样,我们以后会附上一张Medivac可以治疗的单位图鉴。每个Medivac在同一时间只能给一个单位实施治疗,治疗速度仍处在测试阶段,尚未定论。
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There are many ambiguities concerning the Roach due to the much different information that has been given to us. Many users are quite unsure about its kind of attack. Is it a melee unit or is it ranged? Or is it kind of a crazy mix of both? And most important: can it hit air as well? (starcraft2.4players.de)
The Roach is ranged. He has been melee in the recent past (hence the art with the big claws) but he is currently ranged. This gives him added utility at chokes where he really shines. We have tried it as ground only and we have tried it as being able to hit ground or air. Currently it is ground only.
对于小强这个单位,我们目前所知甚少,很多玩家都对其攻击方式表示困惑,它是近战攻击还是远程攻击?或者说是两种方式都有?最重要的是——他们能攻击空中单位么?
蟑螂是远程单位,原来是是近战攻击(因此他们有巨大的爪子),但现在归属于远程兵种,这样能给它们更多的发挥余地。我们曾将其设计成地面兵种,也曾将其设定成能够对空对地,最终决定它们仅能对地。
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Can a Zerg Corruptor infest lifted-off Terran buildings, Colossuses, and other Zerg units such as Mutalisks or other Corruptors? Can Corruptor infest Thors, Siege Tanks or Marines if they are lifted-off by Anti-Gravity? (Battle.net) PCBANGFT
Yes, Corruptors can infest anything that flies or is forced into the air by abilities such as Anti-Gravity. In the situation of a unit being lifted by Anti-Gravity, the unit will return to the ground when the anti-gravity effect ends and sit on the ground. The corrupted unit is only allowed to attack air units and will do so if an enemy air unit flies by.
Zerg 的腐蚀者能够侵染飞离地面的Terran建筑物、巨像、或者是其它Zerg 的腐蚀者么?能够侵染被无重力技能托起的雷神托尔、围攻坦克或陆战兵么?
答案是肯定的,腐蚀者能够侵染任何飞行单位或者是任何被无重力技能托起的单位。被无重力技能托起的单位在效果消失后会落在他们原来所在的地方,被侵染的单位仅能攻击敌方飞行单位。
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What is the reasoning behind changing Colossus' 'sliding' thermal lances (from 1st gameplay movie) to an array of beams (zerg trailer)? Balance? Visuals? Will it be possible to choose such sliding or array (or is it just 'horizontal' line?) fire mode from the Map Editor (available also for any other unit)? (battle.net) Dagguh
The array of beams give a more interesting AOE template for players to attempt to micro. The sliding beam looks cool, but ultimately doesn't produce any new gameplay. The current visuals on the beam are temp to see if we like the mechanic.
为什么巨像的攻击方式由热线(最初的演示动画)变成了多道光束(Zerg的宣传动画)?处于平衡性?视觉性?能否在地图编辑器中将这种光线模型提取出来用于其他单位?
新的攻击模式为玩家提供了更大的攻击范围。虽然这种效果非常帅,但是不能提出用于新的动画效果。目前这一动画还未确定,如果我们还要更改的话。
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Building Interceptors can be toggled to 'auto-build' or be set to manual build. Like the original StarCraft, the Interceptors will cost resources to build (when you lose any from the original 4).
拦截机的制造可选定为自动或手动,制造他们同SC1一样会耗费额外的资源(如果拦截机损失的话)
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The escorts for the Protoss Carrier in its current state, hits both ground and air. Furthermore, they take about 1 second to warp in to battle alongside your Carrier after you make the order to summon them.
现阶段护航者能够对空对地攻击。当你下达了召唤命令之后,他们需要1秒的时间才能传送到战场上,出现在航母的附近
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从这些新闻中我们能够看出SC2将会是一个更加注重配合的游戏,Medivac将可能会为更多的单位提供治疗,而PROTOSS的无重力技能居然能和腐蚀者相配合……这些非常让人兴奋,希望能够更加完美!
翻译: 冰巫妖 @ sc2c.com ,转载请注明星际争霸2中文论坛,谢谢
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本帖最后由 冰巫妖 于 2008-4-9 11:29 编辑 ]