[蓝帖]6月3日金屋藏娇版Q&A 后续
Something worth clarifying in these answers is that if a Nydus Worm is destroyed, the units that are loaded inside will not be destroyed. Think of each Nydus Worm as an opening in a system of tunnels created by the Nydus Worm. If you lose all openings to this tunnel system, you will then lose all units in that tunnel system. With multiple Nydus Worms, this opens up a lot of deadly strategies for Zerg, to virtually be in many different places very quickly.
Some players may open up multiple Nydus Worm holes in an enemy base in order to ensure they can get as many units out as fast as possible (since the Nydus Worms themselves have very little hitpoints). Other players may opt to open up a Nydus Worm on opposite sides of an opponent's base or between his main base and his expansion, to jump his army back and forth between the two openings with little transition time.
澄清一下,当蠕虫隧道被灭了之后,蠕虫隧道内的单位并不会被消灭。可以理解为每个蠕虫隧道都连接到同一个隧道系统内,蠕虫隧道相当于隧道系统的出口。如果你所有出口都被消灭了,那你隧道系统里的单位就会全部丢失(这里有点歧义,字面理解可能为全部被消灭,或者是无法离开隧道系统直到你拥有新的蠕虫隧道),拥有多个蠕虫隧道意味着拥有多种致命的突袭战术,能快速控制很多不同的地域。
有些玩家会在进攻对方基地的时候选择同时打开多个蠕虫隧道,让藏在隧道系统里面的单位更快地离开隧道系统投入战斗(因为蠕虫隧道的生命值不大高。)(笔者注:根据未证实信息,蠕虫隧道生命值为250)。也有些玩家会逆转向使用蠕虫隧道,连接自己的两个基地或者主基地和分矿,以更快调动自己的部队。(笔者:也就是一代当中隧道的经典用法,但现在蠕虫隧道放出部队的速度比一代隧道慢多了)
*注:BN上无数人都在这张帖之后说:完全搞不懂KARUNE在说啥。
It is a 2 way transport, allowing units to both move in and out.
蠕虫隧道是个双向门口,允许单位离开隧道系统,或者进入。(笔者:就像运输机,只是运输之后并不是藏在运输机内,而是直接传送到一个不存在于战场上的空间上)。
The Nydus Worm can repack up and move again. To change the Nydus Worm from its stationary mode to mobile mode, there will be a delay, which will be subject to balance.
蠕虫隧道可以重新打包,钻入地下继续移动。从固定模式变成机动模式,蠕虫隧道需要经历一个延缓时间(笔者:就像蠕虫隧道出现时候会有一个吼叫动画,那个动画就是延缓时间,在动画完毕之后,蠕虫隧道才能正常运作。注意延缓时间和冷却时间是两个不同的概念)。延缓时间目前还在平衡当中。
[ 本帖最后由 张永 于 2008-6-4 09:21 编辑 ]