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[嘎]SC2 Blog对scleagacy的8问8答的分析

[嘎]SC2 Blog对scleagacy的8问8答的分析

嘎~来源:http://www.sc2blog.com/2008/06/22/qa-405-robust-hydralisks-friendly-jackals-zerg-air-power/

1

引用:
The Hydralisk of StarCraft 2, not unlike its old incarnation, is a well rounded, multi-purpose unit for the Zerg race. While its price has been increased, most noticeably on the Vespene Gas front (from 25 to 100), the Hydralisk now comes with both available StarCraft 1 upgrades pre-installed. As well, it has been given a damage boost - in damage points as well as in attack type: The StarCraft 1’s Hydralisk attack was “explosive”, which only dealt 50% of the damage to small units. With 13 damage per attack, the new Hydralisk will be able to take down his nemesis, the Marine, in just 4 hits.
星际2中的刺蛇,不再是原有的定位,成为了一个多用途的Zerg单位。当它的价格被提高,尤其是气矿上(从25到100),刺蛇已经成了星际1中预先完成升级的单位了。同样,它的攻击力被提升——在攻击类型上也是:星际1里刺蛇是“爆炸”攻击,对小单位只有50%伤害。现在的13点攻击力,新的刺蛇可以完克它过去的天敌,机枪兵,只要4次攻击。

2
引用:
Karune reveals a new way to detect burrowed units - Anti-Grav! The Nullifier will be able to “explore” important locations and reveal hidden underground Zerg units for the cost of some energy.

Karune揭示了探测埋地单位的新方法——反重力~嘎!Nullifier废弃者将有能力只需消耗一些能量就可以在关键位置发现Zerg的埋地单位。

6
引用:
The news about the Ghost being able to call down nukes from within the safety of bunkers has been discussed before. This is a concern for the enemies of the Terran, since it’s going to be impossible to figure out which Bunker actually holds the attacking Ghost, before even mentioning the unbalanced nature of the Bunker’s protection. Since the Ghost has to be killed for the Nuke to be disabled, this is a big issue. here’s what Karune said about the subject last time:

Honestly, this is completely up to balance, and of course if it proves too difficult to prevent or avoid, I’m pretty sure it will be changed.
Ghost可以在安全的碉堡内定位核弹的消息以前已经讨论过。由于没有可能认出哪一个碉堡藏着Ghost,这就成了Terran的敌人所担心的事情,更何况还没有提到碉堡本身的防护就不平衡的现实。由于Ghost定位核弹时不再可能被杀死,这是一个很大的焦点。
这里是Karune上次对于这个内容所说的话:


坦诚地说,这项技能还有待平衡,如果它的确很难被防止或避免,我确信这会被改变。

7
引用:
This is where being able to target the ground would come in useful. Since the Jackal has to target a specific unit which will determine the path of the linear Area of Effect weapon, it is limited in its ability to optimally utilize its fiery attack. Smart enemies of the Terran will quickly put distance between the units coming under attack and their friendly forces or just spread their units in advance.
它可以强攻地面这点迟早会有用。由于豺狼可以瞄准一个特定的单位来决定该AOE武器的攻击线路,它会被它本身如何最大化利用这些火力输出所限制。面对Terran,聪明的敌人可以快速将部队与被瞄准的单位保持一定距离,友军也可以提前分散单位。

8
引用:
Karune makes a good argument in favor of the Zerg, and lends strength to our assertion that the Hydralisk is a robust unit. The Zerg of StarCraft 1 do not have a capital ship, like the Battlecrusier or the Carrier, but that’s part of the charm of the game - every race has obvious disadvantages in some areas, but balance is   still maintained between the three of them. It’s only natural for the Zerg of StarCraft 2 to rely on mass numbers, overwhelming their enemies with sheer force, without relying on any capital-class fliers.
Karune为虫族举出了一个论点,强有力地向我们证明了刺蛇是一个强劲的单位。星际1中的Zerg没有像战列巡洋舰或是航母这样的主力舰,但是那正是游戏魅力的一部分——每一个种族都在某些方面有缺陷,但是平衡依然很完善。很自然,星际2中的Zerg需要依赖海量单位,用气势来压倒敌人,而不是依赖于主力舰级别的飞行单位。



意大利输了!嘎!以后不再熬夜看欧锦赛了~嘎 >o<



[ 本帖最后由 雪夜血 于 2008-6-23 13:08 编辑 ]
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  • stephen 气矿 +2 2008-6-23 12:42

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又从别的地方粘点英文然后翻译骗分啊

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最重要的放在最后,懂?嘎?

再说某些人的Terran有一本,貌似……嘎

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噢 这贴就是为了说你很不满意大利输球啊 干嘛发分析区呢

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我乐意~嘎

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第二项纯属火星,用反重力反隐就像用太阳能电筒在白天照明。

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没一个种族都在某些方面有缺陷

嗯,全都没有缺陷。
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  • 雪夜血 水晶 +2 改好了~嘎 &gt;_&lt; 还有么? 2008-6-23 11:18

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为什么?嘎? 你当时没有OB怎么办?嘎?而且废气者科技等级低啊~嘎~为什么啊?!嘎!回答我啊~>_<

[ 本帖最后由 雪夜血 于 2008-6-23 11:21 编辑 ]

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引用:
原帖由 张永 于 2008-6-23 11:17 发表
没一个种族都在某些方面有缺陷

嗯,全都没有缺陷。
说点主干问题……嘎……

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没有OB,没有反隐形能力,就看不到地下的单位。看不到地下的单位,就没有办法对那个单位使用反重力……除非说这个单体技能是范围的……除非说……好吧你说我是推测的吧咳。

还不如用否决真空来进行反隐……

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