打印

[蓝帖]CAVEZ解释气矿技能真实面目+后续

本主题由 stephen 于 2008-7-17 10:22 推荐主题

[蓝帖]CAVEZ解释气矿技能真实面目+后续

Here is how it works. All numbers are subject to change. We have changed the balance since the WWI build and will be fiddling with the balance this coming week for sure.
接下来是气矿技能的介绍。文章内提到的所有数据都尚在修改当中。我们已经根据WWI中的表现进行了平衡,当然,接下来的一周还会继续进行核心平衡。

You start with two Vespene Geysers in your base and at every expansion (some maps will not do this of course, but all the WWI maps do). Optimal number of workers per gas collection building is 3 (so you need 6 total).
游戏开始,你的基地内、其他各大扩张点内都将有两个气矿(当然有些地图不是这样,不过所有WWI的地图都会)。采集气矿的农民上限为每气矿3个(所以你每个矿区都总共需要6个农民)

All gas collection buildings start with a certain amount of gas (like SC1). I believe it's 1000 in your WWI build.
When a gas collector runs out it becomes "depleted" (like SC1). A depleted gas collector still allows you to harvest some gas (like SC1). In the WWI build you collect 6 gas per trip from a working gas collector and 2 gas per trip when depleted.
所有气矿采集建筑开始的时候都存有一定量的气矿(跟星际争霸1一样)。没有记错的话,WWI里是1000。当气矿建筑郝光所有气矿之后就会进入“枯竭”状态(跟星际争霸1一样)。一个枯竭的气矿依然能允许采集少量气矿(还是跟星际1一样)。WWI试玩里,在普通气矿里能采集一次到6个单位的气矿,而枯竭的气矿则只能采集到2。

All gas collectors have a "Restore Gas" (name temp) button that you can use to return your gas collector to a non-depleted state. In the WWI build this gets you 400 gas back into your collector. Restoring Gas costs 100 minerals and takes the gas collector down for 45 seconds (all numbers temp).
所有气矿建筑都有“回气”(暂定)技能,使用之后可以把你的气矿建筑恢复到非枯竭状态,在WWI里,可以让气矿建筑得到400气体。“回气”将消耗100水晶,以及气矿将会暂停营业45秒钟(所有数字都属于暂定状态)

Like all things this is work-in-progress, but here is what we have seen in the games we have played:
跟所有内容一样,这个也是开发中项目,而以下是我们在游戏当中发现的相关情况:

1) You can choose how much gas you want. The more gas you want, the less minerals you will have. If you build your 2nd gas collector too soon, you may have the wrong resource mix. If you go gas too late, you may have the wrong resource mix. If you use "Restore Gas" too few times you may not have enough gas to do some of the crazy end-game stuff. If you use it to often early on you may have too much gas and not enough minerals.
1)你可以选择自己到底要多少气矿资源。越多气矿需求,那么你的水晶资源就会越少。如果你太早把第二个气矿盖上,你很可能会没有把资源平衡调好。同样如果你把气矿开得太晚,也会导致资源平衡失调。如果使用“回气”次数过少,很可能会没有足够的气体来建造那些拉风的终极单位。如果技能用的太早太多,那很可能又没有足够水晶。

2) Some of the more mass-able units are very, very gas heavy. You can scout a player and gain some sense which way he is headed based on how quickly he goes for double gas.
2)有些更大规模的单位是非常、非常耗气的。你可以透过观察对方什么时候盖上第二气矿而判断对方科技发展。

3) Sometimes you don't want to "Restore Gas" if you need just a little more gas in the short term because you are trying to tech or build something critical. Since it takes down your gas collector for 45 seconds you may need to hold if you are close to being able to afford something that requires gas. This of course damages your gas collection for the long haul which makes the choice difficult.
3)有些时候,如果你需要在短期再增加一点丁气矿资源来建造高级建筑或者单位,那么建议你不要使用“回气”技能而直接采集。因为回气技能把你的气矿关闭45秒,而这45秒可能会延误战机。但有得必有失,不使用“回气”,就会影响到长期的气矿资源存量。这样也让玩家更难在两者之间进行抉择。

Why we are trying it:
我们这样尝试的原因:

1) We think gas could be more interesting than it was in the original StarCraft.
1)我们认为气矿可以比星际争霸1里的定位更为有趣。

2) We think StarCraft 2 can benefit from additional economy choices.
2)我们觉得星际争霸2可以有额外的经济优惠。

I think that's all of it. Now that you have complete information, please discuss. =) Sorry for the forum spam. I don't have the tools handy to deal with it.
我想该说的应该都说了。现在各位都有完整的信息了,请讨论(笑)。对了,论坛的刷版,实在不好意思,我手边没有工具来处理。


====================================不要走开!后续马上送来!==================================



Oh thank goodness. I do have the tools after all!
噢感谢女神,原来我手上有工具。(笔者:爆笑后续…自行理解吧)

Minerals are down to 5 per trip, but they harvest a little more quickly. We have been doing some timed comparisons of minerals in the original SC to SC2 and we have been really putting a lot of effort into getting the collection rate to be the same. The pathing is SO much better in SC2 that we were collecting minerals at a ferocious rate.
水晶的采集变成了每次5资源,但采集的时间会相对稍微快一些。我们正在比较星际1和星际2之间资源总体采集量和耗时,并下了很大功夫去让采集效果维持在同一个总速度——因为SC2的循路系统大幅度改进,现在的采集总效率快得不可思议。





Q u o t e:
引用:
Sounds like an interesting game mechanic, and I welcome anything that offers more decisions in the heat of battle.
听起来好像是个不错的系统,我支持所有让战斗变得更为火热的点子~
While we're on the subject matter, can you speak about the rumor that all gas buildings will have an ability that temporary enables two peons in the building to harvest gas at a time, and operates on a cooldown?
我们在讨论时候发现了一个问题,您能解释一下那个相关谣言,说建筑可以有技能,允许增加额外的农民来采集气矿,并以冷却时间为运行核心?


We aren't doing that currently though we did discuss it. We certainly wouldn't add it to what we have at WWI. It would be one or the other. Generally the "cooldown" type abilities we tried were a bit dull because you just mashed the button whenever the cooldown came up. Putting a minerals cost to the ability has so far been much more interesting.
我们并没有这样做,虽然也没有讨论过。我们也理所当然地不会把它添加到WWI试玩版里。要么现在的这个技能加入,那么回气就得取消,反之亦然。一般而言我们尝试过的“冷却”系的技能都有点闷,因为你往往是只需要在冷却时间完毕之后再重新按一下那个按钮就算了。耗费水晶矿作为代价则有趣多了。



----------------------------------------------------------------------------------------------------------------------
Q u o t e:
引用:
I like this a lot more than some of the rumors going around. Two questions:
比起谣言里的设计,我更喜欢现在这个设定。两个问题:
1) Will there be any way to regenerate minerals?
1)有没有什么恢复水晶的办法?
2) Can you Restore Gas an unlimited number of times?
2)“回气”技能没有使用次数上限吗?
----------------------------------------------------------------------------------------------------------------------


1) No. At least not right now.=)
1)没有。至少现在没有。(笑)
2) Yes.

2)是的。
I'm a little worried about some weird end-game scenarios where you have way too much gas but so far it hasn't been as much of a problem as I thought it would be.

我有点担心在某部分古怪的任务剧情里你们有办法取得太多的气矿,不过目前为止还没有出现我想象中那么多的问题。



----------------------------------------------------------------------------------------------------------------------
Q u o t e:
引用
Does each mineral field have 1500 minerals still, or has that been lowered as well?
现在每一块水晶采集点依然含有1500水晶资源呢,还是说已经降低了?
----------------------------------------------------------------------------------------------------------------------


Still 1500. We are only trying to lower the rate of minerals collection. We still want an expansion to have the same minerals value that it did in the original game.
依然是1500。我们只尝试过降低水晶采集效率。我们还是希望游戏发展能跟星际1里一样,得到相同的水晶量。


作者:张永@SC2c.com , 转载请注明星际争霸2中文论坛.

[ 本帖最后由 张永 于 2008-6-30 01:54 编辑 ]
本帖最近评分记录
  • stephen 气矿 +3 2008-6-30 01:39

TOP

坐在沙发上慢慢等~
SCer本性猥琐 话题YY很正常 行政是规则 不是发展原则 目标非狭窄讨论星际 为SCer互动 娱乐 交流才是众望所归

TOP

已阅 . . . . . . 貌似就是钱+时间来换气。跟手速没太多关系。
休养生息中.....

TOP

原来要花钱的......

气矿耗竭(貌似不耗竭也行)的情况下,启动“气体恢复”技能,花费100块,气矿将变得不能采集,并持续45秒,但是45秒之后,气矿里面会多出400气体可供采集。以上....

比方说,气矿建筑刚建好,里面有1000气,那么启动气矿建筑的”气体恢复”技能,45秒内将不能采气,但是45秒一过即可恢复采集,气矿里面会变成1400气~

跟手速无关,更重要的是“钱+时间来换取气矿”。

[ 本帖最后由 neoragex2002 于 2008-6-30 00:58 编辑 ]
休养生息中.....

TOP

这样明显就好上很多了,对战略的选择和支持可能更丰富,但却不会给手速高的带来什么优惠。。。。
张永你可以继续开心的玩sc2了。。。而我则还在苦苦怨念着缚地者。。。。。。

[ 本帖最后由 messgod 于 2008-6-30 01:51 编辑 ]

TOP

翻译完毕,这绝对是我讲过的CAVEZ语法最简单的帖子……

TOP

LS这下满意了吧.....
休养生息中.....

TOP

引用:
原帖由 messgod 于 2008-6-30 01:49 发表
这样明显就好上很多了,对战略的选择和支持可能更丰富,但却不会给手速高的带来什么优惠。。。。
张永你可以继续开心的玩sc2了。。。而我则还在苦苦怨念着缚地者。。。。。。 ...
手速高的依然可以得到优势,可能是使用技能时候马上就能把采矿的农民调去采水晶,45秒后准时回来又把农民调去采气。但这时可以接受的,跟星际争霸1一样,手速带来什么优势,还是什么优势,但这种优势不是胜势,不是绝对优势,手速慢的一样可以胜任这种任务~

高兴中~~

TOP

但说具实话,就如我之前说过的,这会变成数学计算问题
像我这种懒人真的不想玩星际还得做算术。
SCer本性猥琐 话题YY很正常 行政是规则 不是发展原则 目标非狭窄讨论星际 为SCer互动 娱乐 交流才是众望所归

TOP

呵呵,这个数字还算好算,可以比较简单凭经验来判断的。当然也满足了数据流的人的欲望了。这个计算的复杂程度应该只有自己RUSH过去之后对方有几个兵一样的程度吧,按照需求判断就行,应该也不会太需要复杂计算。

不过感觉这个设计留下来的机会不是特别高。现在暴雪开始稳定单位,然后尝试新的资源系统,所以会有很多疯狂的想法,慢慢就会稳定下来。一旦稳定下来,又会重新进入单位的开发阶段,把稳定下来的单位再次进行疯狂开发,增加新技能,吸收可用技能,去掉没用技能,如此重复N次。

现在妈妈船就属于典型的被稳定单位,只有三个没什么太大用途的技能。

事实上稳定单位的阶段估计已经经历N次了,每次稳定阶段都把黑洞去掉,然后回到开发阶段又把黑洞加回来,然后又去掉……

附送鸭子捐精门事件相关联接:
http://tieba.baidu.com/f?kz=414295799

TOP