星际争霸2中文论坛 » 综合情报站 » [蓝贴] Dustin Browder对新的气矿机制的说明
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"We have been working hard for the last several months on ways to improve the gas mechanic in StarCraft 2. There are a couple of goals for this design change: 1) Gas doesnt always involve a lot of choice or strategy in SC2. You tend to just try to collect as much as you can as fast as you can and it involves only a few of your workers. Could a new way of collecting gas be another way to add more strategy to the game? 2) Base building and economy management isnt as strategically deep as we want it to be in StarCraft 2. StarCraft has always been a The second issue is extremely important to us. Gas doesnt HAVE to be more interesting, but economy strategy and economy management must be an important part of the game. We have tried at least a dozen different gas systems in the last few months as we have explored what works and doesnt work inside StarCraft game play. We will continue to work on different ideas for a new gas mechanic until we find something that meets our needs or until we discover that all possible solutions are worse than what we currently have. What was shown at WWI was very much a work-in-progress, and while it continues to evolve it is valuable to be able to read forum posts from our fans about what they liked or didnt like in the last build they had a chance to play." game where economy plays a large role in your strategy. Can we improve what we have? -Dustin Browder, Lead Designer of StarCraft II
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原帖由 pinna 于 2008-8-15 11:53 发表 过了这么久,还是这些无聊的消息
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原帖由 stone48 于 2008-8-15 18:28 发表 世人皆知的阴谋 10月份要举办什么来着?