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[Q&A] 第43批Q&A 游牧者和追踪者被改模型 ZVZ内战更有看头

本主题由 chenyi26 于 2008-8-19 12:14 加入精华

第43批Q&A 游牧者和追踪者被改模型 ZVZ内战更有看头


As mentioned in previous conversations, the development team is working extremely hard on the single player campaign, which we will be talking in more detail about at a later time. In the meantime, questions will be 'light' over the next couple of batches, to give the Dev Team ample time to work on their latest design challenges. There are also many preparations being made for both the Games Convention coming up in Leipzig, as well as BlizzCon, to make sure the StarCraft II community definitely gets their feed of info. Nonetheless, in this batch we were able to talk a bit more with Dustin and our balance designer to look into the current Zerg versus Zerg match up towards the end of our Q&A. Enjoy!

As always, feel free to give the Devs and I a w00t if your enjoying these Q&As!

一如既往的,我们伟大开发团队工作非常卖力,我们将在稍后的时间谈更多关于单人战役的详细内容。但现在还不是时候,因为我们要确保在此之前,我们的开发团队有足够的时间工作,让他们能完成最新的设计挑战。同时也有许多展会的准备工作正在进行,比如24号在德国的莱比锡,以及10月份的Blizzcon ,我们保证届时社区肯定会得到他们渴望已久的信息。在这一批Q&A之后我们邀请游戏的平衡设计师老D来和大家讨论更多目前ZVZ的战略以及消息.
像以前一样,如果你觉得这次的Q&A内容够刁够刺激,就给我和我们团队顶一下w00t






---StarCraft II Q&A Batch 43---

---星际争霸2 第43批 Q&A---



1) What happens if a Nullifier targets a Colossus with the Anti-Gravity ability? (garmgarf battle.net)
    如果用一个巨像被废弃者放风筝,会发生什么情况?

   When Anti-Gravity is used upon a Colossus, the Colossus will still be immobilized and lifted up, which will still allow it to be hit by units that can attack air targets. Colossi will not be able to shoot while under the effect of Anti-Gravity.
   倒霉巨像会被反重力升起,且只能成为空中单位绞杀的目标,并且毫无反击之力(这个问题貌似几个月前工口永已经问过了...)



2) How many critters will there be available and will they have attack animations? (SatanicLaser battle.net)
    地图里是否还会有中立生物存在,他们是否会攻击别的单位?并且有属于自己的攻击动画?

    There will be critters, but there have not been any detailed discussions yet about their attack animations. On that note, there is a possibility that BlizzCon panels may fill the community in a bit more on what type of critters there will be.
   
中立生物肯定有,但是具体的攻击动画什么的还在讨论和设计中,如果有新进展你们会在BLZCON上看到.


3) Can the Infestor infest any building, or only specific ones, such as Barracks or Gateways, if the Protoss can be infested? (Son_Of_Korhal Battle.net)
    如果感染者能感染星灵的建筑的话,是否只能感染指定的建筑如星门?


    This is actually a mechanic they are currently testing quite a bit. It is undecided if the Infestor will be able to infest Protoss or Zerg buildings, as there are gameplay and lore reasons which support many different options. Either way, at the end of the day, the development team will choose an option that will be balanced and fun in terms of gameplay for multiplayer.
   
这个目前还在讨论中,感染者是否能感染星灵还未最终确定,虽然我们目前还有很多种选择,我们也有一些故事背景来解释这个技能,但是这一切都将基于游戏的平衡和乐趣的前提.


4) What units are currently undergoing major art changes? (starcraft2forum.org)
    目前有什么单位外表进行了修改


    There are several artistic revisions every week, though the two newest units to get some artistic updates are the Nomad and the Stalker. The Terran Nomad is getting a complete artistic redesign from any versions the community has seen thus far. Furthermore, the Protoss Stalker is also being updated to look more similar to the concept art piece as seen here: http://starcraft2.com/art.xml?s=6
   
每周我们都有新的变化,这次两个新的单位有了变化,分别是游牧者和追踪者。Terran的游牧者进行了全新的设计,到现在为止还没有在任何活动上发布,此外,Protoss的追踪者也进行了升级,看上去更像设计图上的样子,具体可以访问:http://starcraft2.com/art.xml?s=6

5) How do Zerg vs Zerg games play out in SC2? Is it still mostly a battle of mutalisks and zerglings or have the new units changed things around? Ideas (teamliquid.net)
     ZVZ怎么在SC2里进行?难道还是小狗飞龙的天下吗?有没有新的单位假如或新的想法?


     ZvZ (Zerg vesus Zerg)matchup usually opens up in 2 different ways, Zerglings or Roaches. Aggressive players can use Zerglings mobility to take control of the early game, whereas going Roaches is more of a defensive strategy. Zergling vs. Roach relationship is such that for cost, Zerglings wins out in the open, Roaches win at chokes, but in mid/late games when numbers are greater, Roaches can stand up to or even beat Zerglings for cost out in the open. Hydralisks dont have much use in ZvZ early game, as they are more of an anti air unit in StarCraft II.

     ZVZ(虫对虫)开局通常有两种办法,小狗或者蟑螂。喜欢扩张的玩家可以用小狗的机动性迅速控制早期游戏,而蟑螂则可以用在防守性的战术里,小狗可以通过扩张来赢取比赛,蟑螂可以用来压制,但在中/晚期比赛里,双方的数量都上来了,蟑螂就可以抵挡甚至打败小狗。刺蛇在ZVZ的战斗里没什么大用处,在SC2里它们主要是用来防空的兵种。

     The tier 2 battle continues with Banelings that can dominate Zerglings, but with micro, Zerglings can actually come out ahead in Zergling vs. Baneling battles. Similarly, Lurkers counter Roaches for cost, but Roaches have the mobility advantage. Mutaliks counter Zerglings/Roaches since these units cant hit air. Whats different in StarCraft II is that Hydralisks counter Mutalisks extremely well, meaning something like Roach/Hydralisk combo can stand up to the classic Zergling/Mutalisk combo. Also, another great way to fight vs. mass Mutalisks is to tech to infestation pit (same tech level as the Spire), and make Corruptors or Infestors. Infestors have the disease ability that is great for fighting vs. units that clump really well such as the Mutalisk, and Corruptors are Zergs anti air air unit.

     在二本的战斗里,可以用毒蛉搞定小狗,但在小规模上,小狗在与毒蛉对决上还是占上风。相似的,蟑螂对潜伏者,蟑螂有速度上的优势。而在飞龙对小狗/毒蛉上,后两个单位根本就不能对空。还有不同的是,在SC2里刺蛇打飞龙是非常有效的,这就意味,刺蛇蟑螂流可以直接对传统的小狗飞龙流。此外,现在有了另外一种非常不错的对付大量飞龙的办法,你可以攀科技造Infestation Pit(与龙塔同一级科技),来生产腐蚀者和感染者,感染者的疾病技能能很好的搞定如成群的飞龙之类的单位。
     Due to the fast pace of the ZvZ game, most games dont end up in tier 3, but ultralisks, with their cleave attack, or swarm guardians that use swarms to soak up a lot of ground vs. ground damage are great options if the game does happen to go into tier 3.

     由于ZVZ的游戏进行的比较快,大多数比赛根本用不着三本,但是猛犸锋利的攻击和虫群守护者用虫群淹没大量的地面单位...后期三本的比赛还是非常有看头和玩头的。

     Overall, StarCraft II has a variety of options even in a mirror match such as Zerg vs. Zerg. Players can use different unit compositions to counter the classic Zergling/Mutalisk strategy that is a still powerful but not the only option.

    总的来说,SC2有各种各样的战术,就算例如ZVZ内战,玩家仍然可以用不同的方法来搞定传统的小狗飞龙流,而现在,小狗飞龙流也不是唯一的好方法了





---End of Transmission---
作者:Odioanatre@SC2c.com , 转载请注明星际争霸2中文论坛.

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  • stephen 气矿 +2 2008-8-19 12:54
  • chenyi26 气矿 +1 ···· 2008-8-19 12:13

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4) What units are currently undergoing major art changes? (starcraft2forum.org)

4)目前有什么单位外表进行了修改(starcraft2forum.org)

There are several artistic revisions every week, though the two newest units to get some artistic updates are the Nomad and the Stalker. The Terran Nomad is getting a complete artistic redesign from any versions the community has seen thus far. Furthermore, the Protoss Stalker is also being updated to look more similar to the concept art piece as seen here: http://starcraft2.com/art.xml?s=6

每周我们都有新的变化,这次两个新的单位有了变化,分别是游牧者和追踪者。Terran的游牧者进行了全新的设计,到现在为止还没有在任何活动上发布,此外,Protoss的追踪者也进行了升级,看上去更像设计图上的样子,具体可以访问:http://starcraft2.com/art.xml?s=6

[ 本帖最后由 NEE_MC 于 2008-8-19 10:39 编辑 ]
本帖最近评分记录
  • chenyi26 气矿 +1 给你一个 2008-8-23 14:33

Voyageur/Freelander...

TOP

NEE和我真有默契...我翻了1~3号问题,你就把4号问题发上来了...

5号也留给你吧

TOP

引用:
每周我们都有新的变化,这次两个新的单位有了变化,分别是游牧者和追踪者。Terran的游牧者进行了全新的设计,到现在为止还没有在任何活动上发布,此外,Protoss的追踪者也进行了升级,看上去更像设计图上的样子,具体可以访问:
Fans 在半年前就帮BLZ改过了 连模型都改了..
发售之日 何时来临..

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引用:
原帖由 聖堂武士 于 2008-8-19 10:51 发表


Fans 在半年前就帮BLZ改过了 连模型都改了..
闪烁者确实需要修改,之前的样子太臃肿,而且一点都没有神秘感

爬行姿势给人很新兵菜鸟的感觉,一点都没有老战士的稳重和魄力....支持BLZ的改动

TOP

5) How do Zerg vs Zerg games play out in SC2? Is it still mostly a battle of mutalisks and zerglings or have the new units changed things around? Ideas (teamliquid.net)

5)ZVZ怎么在SC2里进行?难道还是小狗飞龙的天下吗?有没有新的单位假如或新的想法?(teamliquid.net)

ZvZ (Zerg vesus Zerg)matchup usually opens up in 2 different ways, Zerglings or Roaches. Aggressive players can use Zerglings mobility to take control of the early game, whereas going Roaches is more of a defensive strategy. Zergling vs. Roach relationship is such that for cost, Zerglings wins out in the open, Roaches win at chokes, but in mid/late games when numbers are greater, Roaches can stand up to or even beat Zerglings for cost out in the open. Hydralisks dont have much use in ZvZ early game, as they are more of an anti air unit in StarCraft II.

ZVZ(虫对虫)开局通常有两种办法,小狗或者蟑螂。喜欢扩张的玩家可以用小狗的机动性迅速控制早期游戏,而蟑螂则可以用在防守性的战术里,小狗可以通过扩张来赢取比赛,蟑螂可以用来压制,但在中/晚期比赛里,双方的数量都上来了,蟑螂就可以抵挡甚至打败小狗。刺蛇在ZVZ的战斗里没什么大用处,在SC2里它们主要是用来防空的兵种。

The tier 2 battle continues with Banelings that can dominate Zerglings, but with micro, Zerglings can actually come out ahead in Zergling vs. Baneling battles. Similarly, Lurkers counter Roaches for cost, but Roaches have the mobility advantage. Mutaliks counter Zerglings/Roaches since these units cant hit air. Whats different in StarCraft II is that Hydralisks counter Mutalisks extremely well, meaning something like Roach/Hydralisk combo can stand up to the classic Zergling/Mutalisk combo. Also, another great way to fight vs. mass Mutalisks is to tech to infestation pit (same tech level as the Spire), and make Corruptors or Infestors. Infestors have the disease ability that is great for fighting vs. units that clump really well such as the Mutalisk, and Corruptors are Zergs anti air air unit.

在二本的战斗里,可以用毒蛉搞定小狗,但在小规模上,小狗在与毒蛉对决上还是占上风。相似的,蟑螂对潜伏者,蟑螂有速度上的优势。而在飞龙对小狗/毒蛉上,后两个单位根本就不能对空。还有不同的是,在SC2里刺蛇打飞龙是非常有效的,这就意味,刺蛇蟑螂流可以直接对传统的小狗飞龙流。此外,现在有了另外一种非常不错的对付大量飞龙的办法,你可以攀科技造Infestation Pit(与龙塔同一级科技),来生产腐蚀者和感染者,感染者的疾病技能能很好的搞定如成群的飞龙之类的单位。

Due to the fast pace of the ZvZ game, most games dont end up in tier 3, but ultralisks, with their cleave attack, or swarm guardians that use swarms to soak up a lot of ground vs. ground damage are great options if the game does happen to go into tier 3.

由于ZVZ的游戏进行的比较快,大多数比赛根本用不着三本,但是猛犸锋利的攻击和虫群守护者用虫群淹没大量的地面单位...后期三本的比赛还是非常有看头和玩头的。

Overall, StarCraft II has a variety of options even in a mirror match such as Zerg vs. Zerg. Players can use different unit compositions to counter the classic Zergling/Mutalisk strategy that is a still powerful but not the only option.

总的来说,SC2有各种各样的战术,就算例如ZVZ内战,玩家仍然可以用不同的方法来搞定传统的小狗飞龙流,而现在,小狗飞龙流也不是唯一的好方法了

[ 本帖最后由 NEE_MC 于 2008-8-19 11:19 编辑 ]
本帖最近评分记录
  • chenyi26 气矿 +1 两个人分2气矿 2008-8-19 12:14

Voyageur/Freelander...

TOP

LZ编辑上去吧...

Voyageur/Freelander...

TOP

蟑螂对付LURKER居然还有速度优势,看来潜伏者有难了

TOP

BLZ这写的是废话
LURKER下地能动么?!

Voyageur/Freelander...

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BLZ指的应该是蟑螂可以利用潜伏者潜地不能移动的弱点进行H&R打击......

TOP

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